Thursday, February 26, 2009

R&H india on nightly news

Article Came on Nightly News msnbc about Rhythm and Hues Inida

The History of Computer Graphics and Visual Effects
1895 - 2000

From the very early days of man's creation it seems he has been fascinated by the world around him. Early cave paintings show the very first artistic expression of man's desire to represent this world, showing not only the very form of creation but the living qualities of movement as well. This art form has been developed and diversified over the centuries until the establishment of the motion picture industry in the late 1800's. The first ever special effect or ‘Illusion’ as they were known then, was produced in 1895 by Alfred Clark in The Execution of Mary Queen of Scots.

1900's and 1910's

Around the turn of the century, the French magician George Méliès released his first film Indian Rubber Head (1901) bringing his own form of magic to the big screen. The following year he released A Trip to the Moon (1902) and The Dancing Midget (1902), using almost every type of special effects trick used today.

George Méliès: A Trip to the Moon

Effects continued to become more elaborate throughout the next twenty years, through people such as Robert W. Paul and Edwin S. Porter. The technique of using Mattes to composite several images onto one negative was employed in such films as The Great Train Robbery (1903) and The Motorist (1906).

1920's

Willis O'Brien: The Lost World

By the mid 1920's things began to change. Willis O’Brian's Stop Motion hit theaters in 1925 in the form of The Lost World, while a year later Fritz Lang's Metropolis (1926) took the effects industry by storm. The Schüfftan Process artfully employed in Metropolis and other movies, utilised forced perspective techniques to create an illusion of size and distance. Such techniques are still common today, being used in such films as Mighty Joe Young and Armageddon (1998).

Fritz Lang: Metroplis

Alongside this, MGM developed the Composite Reduction process allowing previously photographed footage to be inserted into specific areas of another frame, as in The Hunchback of Notre Dame (1923), The Ten Commandments (1923) and Ben-Hur (1926).

1930's and 1940's

The effects industry continued to grow through the 1930's with such films as King Kong (1933) and Gone with the Wind (1939). In 1934 Walt Disney's Snow White arrived ushering in a new era of full-length animated films.


Willis O'Brien: King Kong

1950's


Semi-Automatic Ground
Environment Machine

The post-war years of the 1950's moved the focus of film to outer space, and with the development of the Motion Control Rig by Paramount, more sophisticated shots were developed. Meanwhile the SAGE Machine (Semi-Automatic Ground Environment) was created to follow enemy fighter planes during the Cold War. This provided the first interactive computer graphics. Some of the outstanding effects films of the 50's included Destination Moon (1950), War of the Worlds (1953) and Forbidden Planet (1956). The Blue Screen technique was also invented, enabling a person or object to be filmed against a blue, green, or sometimes red background, and then extracted and composited against a different background.


War of the Worlds



1960's

There was little technical development during the early 1960's. Ray Harryhausen's Jason and the Argonauts (1963) came out which included the famous Stop-Motion ‘skeleton battle sequence’ which is still inspiring filmmakers today (e.g. The Mummy (1999)). 1963 saw the first Academy Award given for Best Visual Effects, won by Hitchcocks's The Birds. Then in 1968 Stanley Kubrick's 2001: A Space Odyssey (Oscar winner), began to push the boundaries of special effects once again.


Ray Harryhausen: Jason and
the Argonauts

Although the FX industry had not moved forward tremendously until the late 60's, the computer graphics industry had made headway. Ivan Sutherland had invented the Sketchpad interactive graphics software in 1962 and the University of Utah had opened the first CG department in 1966. 2D morphing techniques were first developed in 1967 at the University of Toronto, along with the development of Environmental Reflection


The Sketchpad invented by
Ivan Sutherland

Mapping (1976) and Bump Mapping (1978) by James Blinn. Triple-I created the first feature Film appearance of 3D CG, while in 1968 Ivan Sutherland and David Evans joined forces to open the world's first CG company, Evans & Sutherland, still going strong today. 1968 also saw the arrival of Ray Tracing developed by Bell Labs and Cornell University.



James Blinn

1970's

During the 1970's technology within computer graphics continued to grow, pushed forward by pioneers such as James Blinn and David Em. Bezier curves (1970) were invented along with both Gourand (1971) and Phong (1975) shading. 1975 saw the development of a CG teapot that has now become the computer graphics icon. Ed Catmull went on to develop texture mapping in 1974, refined later in 1976 by James Blinn. Bill Gates founded Microsoft while Steve Woznick and Steve Jobs built the first Apple Computer. Also Quantel created Paintbox, the first graphics product aimed specifically at the broadcast industry.

George Lucas formed Industrial Light and Magic (ILM) to cover the huge array of special effects for his new film Star Wars (1977) (Oscar winner). Among those who joined were Dennis Muren, John Dykstra and Richard Edlund. A host of films began to appear utilising CG, including The Black Hole (Oscar nominated) and Alien (1979) (Oscar winner). Also in that year Ed Catmull left NYIT and joined ILM to head up their CG department.


Industrial Light and Magic:
Star Wars

1980's


Disney: Tron

In the 1980's, Triple-I continued their work producing seven minutes of CG for Looker (1980), while ILM produced the first all digital CG image for Star Trek II: The Wrath of Khan (1982), though Disney's Tron (1982) was the first extensive use of 3D CG.

Where the Wild Things Are (1982-83) was a pioneering 35mm film test, which digitally composited 3D CG backgrounds with traditionally animated (digitally inked and painted) characters. The work was led by Chris Wedge (now vice-president of Blue Sky/VIFX, Joe's Apartment, Star Trek: Insurrection and Bunny). John Lasseter (director of Toy Story, A Bug's Life and Monsters Inc.) left Disney and joined Lucasfilm Computer Graphics Division, working on the CG Endor moon sequence for "Return of the Jedi" (1983) (Oscar winner).

SGI (Silicon Graphics Inc.) was founded by Jim Clark in 1982 and by 1984 they had released their first product the IRIS 1000. The early 80's also saw a surge in the opening of graphics software houses and the release of new products onto the market. These included 1983: Alias Research Inc. (Alias/1), 1984: Wavefront (PreView), 1985: Softimage (Creative Environment) and 1982: Autodesk (AutoCAD).

Between 1980 and 1985 the special effects and computer graphics industries began not only to settle down but also to merge slightly. Richard Edlund left ILM in 1983 and formed Boss Film Corp., powering onto the market with effects work for Ghost Busters (Oscar nominated) and 2010 (1984) (Oscar nominated). Lucasfilm Computer Graphics Division released The Adventures of Andre and Wally B directed by John Lasseter. Disney's The Black Cauldron (1985) became the first animated feature film to contain a 3D element. Lucasfilm Computer Graphics Division produced the 3D animation required to bring to life a knight made of stained glass for the film Young Sherlock Holmes (1985) (Oscar nominated). The project was also the first to composite CG with a live-action background. Dennis Muren was the Visual Effects Supervisor.


Industrial Light and Magic:
Young Sherlock Holmes

In 1986 Pixar was formed when the Lucasfilm Computer Graphics Division was purchased from George Lucas by Steven Jobs for $10 million. The pioneers included John Lasseter, Ed Catmull and Ralph Guggenheim. The company went on to produce the famous ‘Renderman'software and animated features including Luxo Jr. (1986) (Oscar nominated), Red's Dream (1987), Tin Toy (1988) (Oscar winner), Knick Knack (1989), Toy Story (1995) (Oscar winner), A Bug's Life (1998), Toy Story II (1999), For The Birds (2000), and Monsters Inc (2001).

Howard the Duck (1986) was the first film to use digital wire removal and the first work carried out by the new ILM computer graphics department. Later that year they also worked on Star Trek IV: The Voyage Home (1986) which contained the first use of 3D scanning by Cyberware on a film. During the following year Arcca Animation produced Captain Power and the Soldiers of the Future (1987). It was the first TV series to include characters modeled in 3D entirely within the computer.


Industrial Light and Magic:
The Abyss

By the end of the 80's things were beginning to steam ahead. ILM won another Academy Award for Who Framed Roger Rabbit, and completed the first digital morph for Willow (1988) (Oscar nominated). The following year ILM produced ‘the Donovan's destruction'sequence for the end of Indiana Jones and the Last Crusade (1989). The shot involved scanning multiple film elements into the computer, digitally compositing them together and then scanning back out to film. Also in that year, ILM produced the ‘water pseudopod’ creature for "The Abyss" (1989) (Oscar winner). The software used included Alias/2 and Photoshop. Dennis Muren, Mark A.Z. Dippe and John Knoll were some of the brains behind the success of the project.

1990's

As we move through the final decade towards the next millennium, the Computer Graphics and Special Effects Industries continue to break new boundaries and bring us the most spectacular array of visual imagery to date.

One of the newer CG companies to appear towards the end of the 80's was Rhythm & Hues. They produced over 30 shots of photorealistic airplanes, bombs and smoke all in daylight for a film Flight of the Intruder (1990). Another new company, deGraf/Wahrman, produced the first CG simulator ride that same year called The Funtastic World of Hanna-Barbera. They also produced the CG head of the robot villain for Robocop 2 (1990). Disney produced the first completely digital film in the shape of The Rescuers Down Under (1990) and ILM painted the first digital Matte Painting for the film Die Hard 2: Die Harder (1990). The film also contained extensive Blue Screen Compositing for a sequence in which Bruce Willis is ejected out of a plane's cockpit. Pixar used their new Photorealistic Render software, Renderman, to produce the famous "Shutterbug" image. Autodesk released 3D Studio v1, their own 3D modeling and animation software.


Shutterbug Rendered at Pixar using Renderman Software

Industrial Light and Magic:
Terminator 2: Judgement Day

1991 marked the beginning of the ground breaking years. James Cameron's Terminator 2: Judgement Day (Oscar winner) brought to life by the artists at ILM began to change the way Hollywood perceived computer graphics. It was the first major digital character to be used in a film since the stained glass knight in Young Sherlock Holmes. Alias/2 and Photoshop were used along with a host of in-house tools designed especially for the project. Dennis Muren, Mark Dippe, Stefen Fangmeier, Tom Williams and Steve Williams were some of the people involved. Another major contribution that year came from Disney's Beauty and the Beast; the ‘ballroom'sequence contained a complete 3D rendered background. Stop Motion was superceded by Go Motion created by Phil Tippet for Dragonslayer (1991).

During 1992 ILM continued to push the boundaries in Death Becomes Her (Oscar winner), creating photorealistic skin. Walt Disney also continued to push their techniques in both Aladdin and their short in-house project Off His Rocker. Also Virtual Reality hit Hollywood in the form of the Lawnmower Man (Angel Studios).


Industrial Light and Magic:
Jurassic Park

Various things happened the following year, but all were overshadowed by the release of Steven Spielberg's Jurassic Park (1993) (Oscar winner). ILM employed a huge range of tools to create CG dinosaurs and various other special effects needed for the film. These included Alias PowerAnimator, Softimage 3D, Matador and Lightwave (for simple animatics). 1993 also saw the rise of Digital Domain formed by James Cameron, Stan Winston and Scott Ross.


Dennis Muren, Steve Williams, Mark Dippe & Eric Armstong, ILM

1994 saw a significant rise in films containing CG. This included Forest Gump (ILM) (Oscar winner), The Flintstones (ILM), The Mask (ILM) (Oscar nominated), The Lion King (Disney), Timecop (VIFX), The Shadow (R/Greenberg Associates) and True Lies (Digital Domain) (Oscar nominated). Also Mainframe Entertainment's Reboot came out as the first 100% CG television show. Microsoft bought Softimage, and the computer game Doom was released.

During 1995 SGI acquired both Alias and Wavefront combining the two companies into Alias/Wavefront. In the film industry, Toy Story (Pixar) became the first full-length 3D animated film. Judge Dredd (Kleiser-Walzack Construction Company) became one of the first films to incorporate CG stunt doubles along with Batman Forever (Warner Bros.). ILM released Jumanji, further developing their ability to produce photorealistic hair, and Casper, the first CG characters to take a leading role. Rhythm and Hues’ Babe won an Academy award for its special effects. Steven Spielberg, Jeffrey Katzenberg and David Geffen joined together to form Dreamworks SKG, and the Sony Playstation was released.


Digital Domain:
Apollo 13


Industrial Light and Magic:
Dragonheart


Rob Coleman, Animation Supervisor
Industrial Light and Magic

By 1996 Dragonheart (Oscar nominated) was finished. Rob Coleman of ILM oversaw hundreds of shots of the talking dragon, Draco, achieving not only a full range of emotional expressions but also the ability to talk. The breakthrough ‘Caricature'software or ‘Cari’ for short, had been developed by Cary Philips and has now become one of ILM's main in-house tools. ILM also relied heavily on Alias/Wavefront's Dynamation particle system software for the movie Twister (Oscar nominated). Disney's remake of The Hunchback of Notre Dame used CG to produce crowds, props and other effects. Among the other big films to contain computer animation were Space Jam (Warner Bros.) combining traditional animation with live action, and Independence Day (Oscar winner). The computer game Doom was superceded by Quake, and Autodesk released 3D Studio MAX.


Disney:
The Hunchback of Notre Dame


Volker Engel,
Tricia Ashford &
Doug Smith:
Independence Day



Digital Domain:
Titanic


Tippett Studios:
Starship Troppers


Digital Domain:
Dante's Peak

Alias/Wavefront's Dynamation particle system was again used in 1997 by ILM in the creation of a CG cape for Spawn together with realistic goo, drool and saliva. George Lucas restored Episodes 4, 5 and 6 of the Star Wars saga; over 350 shots were modified or added to the existing footage. James Cameron's company Digital Domain created a huge number of shots for Titanic (Oscar winner) which included extensive use of Motion Capture.

Pixar won an Academy Award (in March 1999) for Geri's Game (1998) which utilised Subdivision surfaces. Radiosity Rendering was used in the creation of Bunny (1998) (Blue Sky/VIFX) which also won an Academy Award the same year. 1998 seemed to be a year of animation involving animals with A Bugs Life (Pixar) and Antz (PDI). Chris Landreth received a Genie Award for his contribution to Bingo, the test project used on the newly released Maya character animation and special effects package from Alias/Wavefront.


Industrial Light and Magic:
Spawn


Industrial Light and Magic:
Jurassic Park: The Lost World


Digital Domain:
The Fifth Element

1999 has been an excellent year for both computer animation and special effects. In May George Lucas released the long awaited Star Wars Episode 1: The Phantom Menace, containing almost 2,000 digital effects created by Industrial Light & Magic under the supervision of Dennis Muren, John Knoll, Scott Squires and Rob Coleman. This was without question the biggest computer animation and special effects film in history. Among the digital tools used to create this ground breaking achievement were PowerAnimator, Maya, Softimage 3D, Commotion, FormZ, Electric Image, Photoshop, After Effects, Mojo, Matador, and RenderMan. Various proprietary in-house software packages were also used including Caricature, Isculpt, ViewPaint, Irender, Ishade, CompTime and Fred.

Industrial Light and Magic:
The Mummy

Among ILM's other contributions this year are The Mummy, The Haunting and Wild Wild West. Other major effects movies this year include The Matrix, whose special effects were created by Manex Visual Effects, Toy Story 2 (Pixar), Supernova (Digital Domain), Deep Blue Sea (Hammerhead) and Lake Placid (Digital Domain).

Tippett Studios:
The Haunting


Industrial Light and Magic:
Star Wars Episode 1
The Phantom Menace

As we move into the next millennium, one of the big questions which is often asked within the computer animation and effects community is "what is the next big thing?" ‘Jar Jar Binks’ from Star Wars Episode 1 (ILM) (1999) was the first photorealistic all digital main character in a feature film. People are still fascinated by the concept of entirely digital photorealistic humans. With the improvement in both hardware and software our ability to create more and better digital characters improves by the year.

Some people argue that various questions need to be asked before a huge amount of effort is put into one relatively small area of the industry. Elvis was Elvis not because of how he looked but because of how he moved and acted. There are hundreds of Elvis impersonators in the world, some of which are very good, but none of them are good enough to fool us into thinking Elvis has returned. The closer we get to creating a completely digital character the more our senses seem to alert us to the fact that something is not completely right and therefore we dismiss it as a cheap trick or imitation.

Mass.Illusion:
What Dreams May Come

There are no doubt many reasons for using digital humans, such as for stunt stand-ins or simply for those impossible situations conjured up by Hollywood, but as Dennis Muren of ILM once said, "Why bother! Why not focus on what doesn’t exist as opposed to recreating something that is readily available." Over the last few years we have begun to see animation and special effects creating more impossible situations such as the ‘Flow-Mo’ and ‘Bullet Time’ effects shots of The Matrix (1999) and the beautiful artistic style of What Dreams May Come (1998).

Manex Entertainment:
The Matrix

Hollywood has found there to be a huge shortage of dinosaurs, dragons, Gungans and various other creatures and characters needed for lead roles in today's motion pictures. A lot of people are very keen to see the progression of digital creatures taken to its logical conclusion of human beings, while others say the focus should be on more artistic effects. Whatever your opinion is, you can be sure of one thing: the magic of computer animation and special effects will continue to advance even faster into the next millennium as a tool to bring to life the dreams of storytellers.

Many thanks to Terrance Masson (ex Industrial Light and Magic)
See his book "CG 101: A Computer Graphics Industry Reference"

Wednesday, February 25, 2009

The Horror of Raaz The Mystery continues by Prime Focus

The Making of Raaz 2 by Prime Focus
The Horror of Raaz The Mystery continues by Prime Focus

Always taking things to another level is what Prime Focus strives to do. Visualizing and furnishing all genres' of films Prime Focus has done it again venturing in to the dark and horror with their heavy duty and splendid work in Raaz - The Mystery Continues. Merzin Tavaria tells us more about it.

This film opened up a completely new genre of films for Visual Effects in the Indian Film Industry. It would probably be the first time that a Horror film relied so heavily on Visual Effects.

Raaz 2 by Prime Focus

The jumper sequence
The director, Mohit Suri, wanted to show each character with a lot of wounds to make them look scary and dead. We studied the movement of each character and then decided the look.

After going through a lot of concepts we at Prime Focus finally settled our final look. The look and feel was setup using photoshop. Detailed paint work was done on each wound to make them look as real as possible.

Using Fusion's grid warp tool the wounds were warped and tracked on to the bodies so that they would follow the contours of each character's body along with their movement. The effects became difficult because of the rapid movement on the characters. Using Fusion we were able to composit and track the wounds. The complete sequence was shot in day and the requirement was night. Hence, all the shots were graded day for night and composited. The characters were selectively graded to give them a slight eerie look. Each shot was treated separately to make sure the sequence was overall very effective and scary.
Making of Raaz 2 by Prime Focus

The Bull Sequence.
This sequence was the most exciting one of all the work done on Raaz – TMC (The Mystery Continues). The scene required a group of bulls attacking Emran and Kangana's car. Shooting this from a production standpoint was impossible. Besides, getting permission to shoot with animals and the choreography of the bulls was not possible.
When the director first discussed this sequence, we jumped at it.!! It was going to be the biggest challenge on the project and extremely exciting.

We studied references to make sure the model was made right. A lot of attention was given to the detail during modeling itself.
We sourced a lot of references to study the movement of the animal. Lot of footage, of the real animal, was sourced to see how the fur reacted to light. We studied its movement, muscle reactions, walk cycles, running process, interaction with live objects, complete movement of the bull from head to tail.

To make the sequence look real…we had to concentrate on its body structure, interaction to light, fur interaction to light, shadow on the ground, forest shadows on the bull, movement in various ways.
A muscle system had to be developed to control the animation and give it a realistic movement. Texturing the bull was the next task. We did have to use fur to get the look right. The whole seq was day for night.

We used maya for modeling the bull and animating it. The textures were initially created and perfected in photoshop and then applied on the bull using maya. Maya fur played an important part in giving life to the bull.
A muscle system was developed to add realism to the bulls movement.

Without the muscle system… the bull would look too rigid. This in a way added flow to the bulls movement and hence life.

Making of Raaz 2 by Prime Focus

Giving the whole sequence a moonlit feel and yet retain the detail on the bull was the key to making it believable. The bulls were also going to be lit by the interactive headlights.
Since the whole sequence was day for night. We shot in day, graded the footage for night and composited the headlights on the car, on all the shots where the bull would react to it or get affected by the headlights.

This setup was used by the 3D team to create light passes of light interacting on the bulls body.
We received multiple passes from 3D so that we had more than complete control while compositing the shots. Hence, these passes were then used by the compositors to make the bull sit into the shots.
Raaz 2 by Prime Focus
Climax Sequence
For the climax, the main character Jackie had to look like a ghost. Getting the look right did take us some time. Every Wound on his face had to be painted in detail by the Prime Focus digital paint artists. We did paint the other characters and hence Jackie was a challenge. Hence, a lot of back and forth research went into creating his look using photoshop and references. We had to make sure that the face looked scary. He had to be from the same look and feel, however a class apart.
His appearing and disappearing was another challenge. He had to look as if he was progressing closer to Adhiyan all through the sequence. The first shot in the sequence when Jackie appears behind adhiyan was shot initially keeping this effect in mind during post. This was the money shot of this sequence. It created an awesome impact.
Raaz 2 by Prime Focus
The Making of Raaz 2 by Prime Focus

Kalindi Mattepainting
The location of Kalindi was a mythical town which had to have a menacing feel. In one part of this village was the location of a factory. After doing a lot of location hunting the director decided he would opt for a vfx based solution for both these. A detailed mattepainting was created of the town of Kalindi. Extreme detail was important for this, larger than life, mattepainting. The car in this shot was our reference to scale. Every house that was painted had to be of proper scale and we did paint in a lot of houses.

Raaz 2 by Prime Focus

Compositing this shot was a challenge on its own. There was a lot of movement in the camera. Hence the composit was done in layers using Fusions 3D projection technique. After all this, attention to detail was important. A layer of fog, smoke coming out of the factory chimneys were key to adding life to this shot.

Factory Mattepainting
The director could not film a factory for his film. Hence, it had to be created completely. We sourced a few elements and started compositing them together using photoshop. After a look for the structure was set, we realized that this had to be a night shot. Hence the whole painting went into treatment of day for night. Painstaking attention to detail was added. Digital Artists worked tirelessly on this mattepainting as it was a challenge for them itself.
Creating the factory was one challenge, and giving it life was another.
The Making of Raaz 2 by Prime Focus
The lights working differently, people walking, fog in the foreground and background, smoke from the chimneys, lights going on and off were just some of the elements created to make the factory look alive. We had most of our layers in photoshop, given to the compositors to play with. They went an extra few miles with this.
Fusion particles were used to create the fog. Lights were animated at different times to give the whole shot a random feel. Particle illusion was used to create the spark and smoke elements. We wanted to give the shot a little movement and hence we used 3D projection in Fusion to give a slight parallax feel.
Raaz 2 by Prime Focus
The mirror sequence
The mirror sequence was one of the most thrilling sequences of Raaz - TMC. The effect of her getting shocked by her ghost reflection in the mirror was a brainstorm. I guess this gripped the audience to the edge of their seats. We did start of this seq where kangana bends to pick something up and her reflection remains in the mirror. Later we had to add fog to the glass, created from the steam coming from the hot water. After the fog had gathered for sometime the water droplets were to be created to add realism to the mirror and shots. The steam effect and droplets were created using the particle system of Fusion.

The major task was the hand writing to appear on the fogged glass. The writing had to match the sound. It had to be slow enough to get the eerie feel.
Finally when kangana clears the mirror, she sees her face with the scary wounds. This was the final challenge.
The wounds had to be painted in photoshop maintaining detail on each wound. They had to be in the same place where she scratches her face.
We studied her hand movement again and again to make sure the scratches were placed right.
The Making of Raaz 2 by Prime Focus
Raaz 2 by Prime Focus

After achieving this look we tracked and grid warped this onto her face using Fusion.
Then layer by layer all the effects of the fog , the writing on the mirror and then her cleaning the glass with her hand to reveal her reflection were composited.
Totally the Prime Focus vfx team executed over 500 shots on Raaz - TMC using our different facilities in Mumbai & Hyderabad. All in all it was a thrilling experience working on this film. I am glad the film is being appreciated. The other good thing is that till now no one has mentioned the vfx or the cg bulls. Thats what I like the best.


Prime Focus talks about Chandani Chowk to China (CC2C)

Prime Focus talks about Chandani Chowk to China (CC2C)



Making of CC2C
Prime Focus talks about Chandani Chowk to China (CC2C)

Chandani Chowk to China saw immense visual effects, a challenging task taken up by Prime Focus. We caught up with Merzin Tavaria, the Creative head- VFX Prime Focus and VFX Supervisor on CC2C in an exclusive behind the scenes of the film.

Chandni Chowk to China an epic journey of a film with vfx. Which started in ND studios,Karjat, passed through great wall of China, Bangkok and ended at Mehboob studios in Mumbai. Its taken 1 and a half year for this journey to reach its final culmination. But its been a learning experience and a fantastic ride.

Making of CC2C
The Great Wall of China
Making of CC2C

This film is the first time in the Indian vfx industry that a film went through the correct process of actually being broken down scene by scene almost 6 months before going on the floor. Nikhil Advani and me sat on each scene which required vfx and debated and discussed the requirement. This really helped us atleast get a little organized. On location there were quite a few changes but this process really helped.
Through this process we figured our number of shots which stood at around 600 shots but by the end of post we landed up with more than 1000 shots.

Making of CC2C
Tea House
Making of CC2C

This is also a first Studio film, Warner Brothers' maiden venture into the world of Indian cinema. I must say that was going to be no cakewalk. Add to that the team behind the very film made up of such great names as Ramesh Sippy, Nikhil Advani, Rohan Sippy and Mukesh Talreja. And ofcourse Akshay Kumar.

Making of CC2c
Hakow Jetty Scene (Before and After)
Making of CC2C

The kind of shots in cc2c, as we refer to it, are very varied. They have what I call hyper real shots. It’s real but a little extra.

A sequence has Mithun kicking Akshay and he flies through the air over chandni chowk. Everything is real but the flight is obviously a bit unreal. We have a complete song sequence of Deepika and Akshay jumping off a building in shanghai and flying through the sky with the shanghai skyline behind them. This required a complete cg build of Shanghai in 3d. This sequence was really challenging and exciting. I was super charged to work on this. In one of the action sequences Akshay who by now has learnt the art of Kungfu has a special move which is called a cosmic kick. When he uses this in a jetty fight sequence there is a huge tidal wave which shoots out of the water up to more than 100 feet in the air. This is by far the most challenging sequence as it involved particle dynamics. The result is wonderful and for all to see.

Making of CC2C
Climax Scene
Making of CC2C

In the climax Akshay is supposed to move so fast that he builds up a dust storm around him. Again it’s all in the real space but it’s that little extra which makes it hyper real.

Making of CC2C
Shanghai Scenes
Making of CC2C

A nice little touch from Nikhil was of having an angel and devil as alter egos of Ranvir Shorey which appear on the actors shoulder every time he is scheming. The end result of two tiny angel and devil has turned out very nice. The miniature shoot of the characters was quite an experience. They were shot to scale in an indoor studio and I composited them live on set to show the director the complete effect of the performance.

Making of CC2C
Shanghai Scene (Before and After)
Making of CC2C

The opening of the film has a shot of outer space as we descend to earth and start seeing the Great Wall of China. This is a very realistic shot and had to be totally believable. Followed by that is a shot where we travel from a birds eye view over New Delhi to Rajpat and India gate. This is a part of the story telling and had to be an invisible effect. It has the north block and south block buildings of Delhi with the India gate at the end.

Making of CC2C
The Forbidden City
Making of CC2C


Besides this, being an action film there were loads of wire removal and other clean up jobs. There were quite a few compositing shots as well which are totally seamless. A lot of the work gone into the film will be totally invisible.

Making of CC2C
Croma Shots with Akhay Kumar
Making of CC2C

The production kicked off more than 4 months before release but the bulk of the work after edit lock only started coming two months before release. That’s when we were hit by more than 800 shots. Being such a huge project I was able to pull it off with my Prime Focus team spread across all geographic locations, Hyderabad, Chennai, Goa and Mumbai being the center of it all.

Making of CC2C
Village Song

Close to 150 artists have worked on this at one point as all shots and sequences had to be delivered simultaneously. Being a Warner Brothers film the quality and deliverability was of prime importance. Having just returned from Los Angeles and having met the people at Warner Brothers I am pleased and proud to say we have achieved what we set out to do of achieving what seemed like an impossible target.

Making of CC2C
Shanghai Scene (Before and After)
Making of CC2C

By now you must have guessed what my experience was working on this film. Simply fantastic.

The director had immense faith in me and I proudly say he selected to opt for me over a more experienced supervisor from Abroad. That's enough to say what kind of pressure I was under. His support and freedom that he gave me was fantastic.

Making of CC2C
Hakow Jetty Scene (Before and After)
Making of CC2C

The challenges as in any big vfx heavy film is always that you may be doing quite a few things for the very first time. But that's the thrill of it as well. The team took it up with full enthusiasm and we delivered with flying colours. Another feather in Prime Focus cap and another milestone for Indian Cinema.

Making of CC2C
Hakow Jetty Scenec